Postingan

Menampilkan postingan dari September, 2022

Anthem _ Why I Dare to Hype (and what I still fear...) Part 2

Gambar
so there's a big world out there but the limits of it aren't clear to us what we've seen so far though it gives us plenty of reason to be excited drawing heavily on an avatar inspiration lush jungle world seems to seamlessly merge the technology of the humans with the primal savagery of the environment we see it in the herd of beasts we fly over and we certainly see it in the giant gorilla like lizard thing we see messing up a few other creatures we decide that he's probably too much for us to handle so we peace out of there indicating that we're either under level for that content or we require a full squad to bring him down safely as we continue to explore the world we see more and more the ruins of a collapsed civilization both above and below the water there are remnants of an old world that we continue to uncover and explore during our adventure and as we begin to service bullets streaked through the water past us and I just wanted to point that out because tha

Anthem _ Why I Dare to Hype (and what I still fear...) Part 1

Gambar
 My Anthem journey started on Friday 9th June 2017. I was at e3 or more specifically at an e3 prep event hosted by EA. I was about to meet my Australian EA contact when I was approached by a familiar face, one of EA's global PR people, someone I had met the year before while testing Battlefield One in Los Angeles. This person pulled me aside very excitedly and said to me, Ralph, that something very big is coming on this e3 that your audience will love, be ready for that. I tried to press him on some details but he didn't budge , he said all would be revealed over the course of three and then I should just sit back and enjoy the ride and he talked. I noticed this picture on his laptop, which didn't make any sense to me at the time, but I remember thinking I'd never seen it before and wondered if maybe he was referring to it. I posted little details of this interaction on my twitter and people were already hyped no details were known until now except that this game was ai

Warhammer_ Chaosbane - The Review (2019) - Part 2

Gambar
 You could guess about 90% of their gear in that time, for a game that already lacks distinctive traits that set it apart. This kind of recycled class design doesn't do him any favors beyond the basics. Each class has a unique ability usable with the right stick when playing on console and some other keys on PC, the archer will roll, the hunter will use his hook shot to pull himself forward, the warrior will use shield slams to Stun enemies, and a mage will be able to control the direction of the last spell he casts, allowing you to do such things. The elf role is ok, it works pretty well. In fact, the Slayers Hook Shot is really clunky to use because it actually slows you down when you arrive at your objective, which makes you really reluctant to use it when traveling between large groups of enemies, you might think it is intended to be used when you are surrounded to help you get out of a jam but that is not because enemies are blocking it, you also have so many other mobility o

Warhammer_ Chaosbane - The Review (2019) Part 1

Gambar
This isn't the first Warhammer RPG I reviewed last year. I reviewed Warhammer 40k Inquisitor MARTA, a completely different game from a completely different developer, set in a completely different part of the Warhammer universe. I've described this game as flawed but worthwhile because while it failed to achieve most of what it set out to do, it really was quite the goal, positioning itself as a tactical RPG that focuses on high-health enemies , to make combat feel more tense and focused than the RPG speedruns the genre has focused on, it featured deep RPG systems with different damage types and a wide range of stats to draw from, had unique mechanics per class like the mage, who was constantly trying to push his power to the limit without ever pushing so hard that he let it fizzle out, had broader mechanics like a cover-based system and destructible environments in this really awesome campaign that you'll find in both drawn into the narrative as well as into the warhammer