My Anthem journey started on Friday 9th June 2017. I was at e3 or more specifically at an e3 prep event hosted by EA. I was about to meet my Australian EA contact when I was approached by a familiar face, one of EA's global PR people, someone I had met the year before while testing Battlefield One in Los Angeles. This person pulled me aside very excitedly and said to me, Ralph, that something very big is coming on this e3 that your audience will love, be ready for that. I tried to press him on some details but he didn't budge , he said all would be revealed over the course of three and then I should just sit back and enjoy the ride and he talked. I noticed this picture on his laptop, which didn't make any sense to me at the time, but I remember thinking I'd never seen it before and wondered if maybe he was referring to it. I posted little details of this interaction on my twitter and people were already hyped no details were known until now except that this game was aimed squarely at the Division audience meaning it's either a boots on the ground tactical shooter or a looter- shooter component or both, we would find out soon enough the next day when I attended the EAS press conference The event this happened in talks about Need for Speed payback if you didn't know, Peter knew back but um yeah it's going fine and even the moment this happened it's our armor that protects us from my field or live with the choices you make or die trying, them to change
The story doesn't end here The anthem has been unveiled Bioware's long-awaited new IP was finally here, audiences knew it was going to be a sci-fi RPG, but I knew little more than the fact that my EI contact told me so had This game would be of interest to the Division fans, immediately told me that this game would not only be a sci-fi shooter, but also a loutre shooter, and the confirmation of this would be on the Xbox III- Press conference coming up which I also attended with my brother up to 69 and Erics Xbox presented their new console Xbox One X as well as over 43 exclusive games during this press conference but I think it is significant that the game they presented last and most hyped were none were xbox exclusives at all was it anthem a game coming to xbox ps4 and pc xbox knew where the money shot was this e3 was in the hands of bioware so now let's take a detaill First look at the trailer and everything we learned from it, including the main question is this actually possible or is it likely to be downgraded like all of the biggest revealed gaming trailers of the past five years? Statement we've heard too many times but we'll come back to later when the curtain is drawn back to reveal a bustling bazaar with a strong and familiar post-apocalyptic slant that we've seen something like this before in Waterworld or Mad Max or Borderlands or any other number of worlds with cultural nexus where society itself has collapsed and humanity has been reduced to a more primitive state but still surrounded by advanced technology, the swing up would be towards the giant dinosaur mech like a behemoth, a knowing nod to Horizon Zero would have been Dawn if Anthem hadn't been in development
long before work on Horizon Zero Dawn even began, there was already a lot of world building going on in those opening seconds and we get a sense here in this Haven that we're safe, we're behind the walls of this city, which we'll likely have a few Steps forward being decidedly insecure immediately shows how Anthem plans to master two things with quests and stories, while being aware of being one of the most celebrated storytellers in video game history and throughout its more recent endeavors like Dragon Age Inquisition and Mass Effect Andromeda have been disappointing that this is the studio that has literally produced some of the best written video games of all time. I'm talking about Border Gate 1 & 2. I'm talking about Neverwinter Nights. I'm talking about Star Wars Knights of the Old Republic. Speaking of the Mass Effect series, here's something that will really blow your mind. All of the games I've just listed were written in large part by this man who drew Cap's video game history, and I think it's little coincidence that the decline in Bioware's storytelling abilities is due to its association with various Bioware Projects he contributed to the masterful Mass Effect 1 & 2 but then moved on to writing Star Wars The Old Republic rather than directing the writing of Mass Effect 3 Star Wars The Old Republic became a spectacularly good one written game, but became a painfully boring MMORPG, while Mass Effect 3 became a very solid video game but had one of the most disappointing and poorly written endings in video game history, leaving Bioware in 2012 to pursue other projects until he was suddenly back . We didn't know what he was working on until now, and guess what he is as Anthem's lead writer. There are many reasons different people have hyped it's anthem, but this is my old-school via, where there's more than great gameplay, great storytelling, and knowing that one of gaming's most recognized authors is at the forefront of this project The main reason among many many reasons I'm really looking forward to Anthem Back to the trailer, we get our first quest from this NPC who had some very, very convincing facial animations because I'm sure Bioware didn't want to get that wrong the second time around
and then we're on to the rest of the city, this is where we get our first glimpse of the javelins in anthem we're just regular people but what gives us our power are these purpose built ancient exosuits that each serve a specific role based on archetypes like the Balance Ranger class or the Damage Circling Colossus, we're learning that instead of being forced into one javelin per character, players can sort of keep multiple javelins in their garage and choose which one to carry over the walls In the fight following the reveal trailer, we saw a screenshot of another javelin pipe, a sleek, aggressive-looking javelin that looks almost like an assassin, with three types of energy emanating from its fists, indicating potential elemental damage types, similar as in the case of Diablo or the fate of the presence of elemental damage alignment is enhanced by the arrival of our squad camera further amplified by each having an elemental alignment percentage on their character nameplate, there is clearly some sort of system at work here, but we don't yet know exactly what kind of system it is, and this is where [ __ ] begins to become real, we jump in our spears and step over the wall, the world outside reveals itself to us and it's just huge now, we don't know how huge it is yet, but we know that we [ __ ] like Iron You can fly through, and if that isn't one of the craziest things I've ever seen, and I don't you know what a funny story one of the Bioware employees shared with us on Twitter, that there's a skill factor involved in flying connected and that when you hit those walls you don't bounce harmlessly off them but instead see yourself plummeting back down to earth, it's nice to know that this isn't a flying adventure on rails n will, but this is where the biggest question in the anthem trailer begins to reveal itself. Could this really be true, is this really how big this world is and the game could possibly ever deliver on this scale Of course we don't know yet but we have a kind of idea that we can see two di if we skim the map , symbols appear, one of which is very ambiguous and the other a skull, which in video game language probably denotes some kind of boss encounter
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